![]() Unused end table sprite, specifically designed to be of the same style the also-unused coffee table has. It was only once seen during gameplay - more precisely, in a pre-release screenshot. In the final (base) game, the smallest used tables do occupy 4 floor tiles, as this one only does fill 1. ![]() The car controller object (which determines where in the lots the vehicles will be placed once it is the right time for them to appear), in spite of being invisible, contains a graphic of an unusually small and rudimentary dining table. The shading style is different and slightly more dramatic and the roof of the dollhouse is a dark red color as well as being more pointy and gothic. This graphic can be found in various controller objects (which not only do not draw a sprite resource in the final game but also are usually placed out of world). Although they can no longer be seen as part of the original objects they were initially meant to be a sprite of, the sole presence of the sprites suggest plenty of scrapped behaviors and some primitive aesthetics from earlier versions of the game.Īn older design of the dollhouse object. AND, for the objects, don't forget to capture all their 4 different positions.įound in Objects.FAR. Rip the rest of the images, there's still more. ![]()
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